I contracted an artist to help me out with color selection, art continuity, and some additional polish assets. His name is Ryan Malm, an Omaha local, which makes working with him all that much easier. He’s given me a few really awesome things so far. Here’s a before and after with the adjusted palette.
I’m looking forward to working with him some more on this project, and I can tell from our meet-for-beers-to-talk-about-shit conversation last night that he’s pretty excited about making games.